Building interactive agents in video game worlds

Editor
1 Min Read


Notes

[1] Abramson, J., Ahuja, A., Barr, I., Brussee, A., Carnevale, F., Cassin, M., Chhaparia, R., Clark, S., Damoc, B., Dudzik, A. and Georgiev, P., 2020. Imitating interactive intelligence. arXiv preprint arXiv:2012.05672.

[2] Abramson, J., Ahuja, A., Brussee, A., Carnevale, F., Cassin, M., Fischer, F., Georgiev, P., Goldin, A., Harley, T. and Hill, F., 2021. Creating multimodal interactive agents with imitation and self-supervised learning. arXiv preprint arXiv:2112.03763.

[3] Abramson, J., Ahuja, A., Carnevale, F., Georgiev, P., Goldin, A., Hung, A., Landon, J., Lillicrap, T., Muldal, A., Richards, B. and Santoro, A., 2022. Evaluating Multimodal Interactive Agents. arXiv preprint arXiv:2205.13274.

[4] Bai, Y., Jones, A., Ndousse, K., Askell, A., Chen, A., DasSarma, N., Drain, D., Fort, S., Ganguli, D., Henighan, T. and Joseph, N., 2022. Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback. arXiv preprint arXiv:2204.05862.

[5] Christiano, P.F., Leike, J., Brown, T., Martic, M., Legg, S. and Amodei, D., 2017. Deep reinforcement learning from human preferences. Advances in neural information processing systems, 30.

Share this Article
Please enter CoinGecko Free Api Key to get this plugin works.